What can help is calling up the Reload Substances command (Substance Asset Manager: File menu) or changing the asset settings (the textures will be updated in the RAM). However, the textures and the settings may not be synchronized correctly for newly loaded scenes, which can become evident when the scene is rendered. You have complete control over the disk cache. Apart from that, nothing will be saved automatically. Read: The disk cache will be loaded automatically when the scene is loaded.This will result in some scenes taking very long to load. Use this setting to define if a hard drive cache should automatically be written/read (see also Disk Cache menu). Details can be found under Interpolation. This setting should be familiar to you from the normal Cinema 4D textures when working with bitmaps.
Auto: The following materials will be created based on the texture provided by the asset: If metallic AND rough, a metallic material will be created if glossy then a glossy material will be created if none of these combinations exists, a standard material will be created.ĭetails about metallic, glossy and standard materials can be found here.Standard Metallic Glossy: A standard, metallic or glossy material will be created.Here you can define if a material should be created right away when a Substance file is loaded, which will then be listed as an asset in the Substance Asset Manager. If you change engines a prompt will be displayed showing which engine will be used the next time Cinema 4D is started.
This is the Substance Engine version, which only serves informational purposes.ĭetails can be found under Running Cinema 4D (see below). Here you will find the preferences settings for the Substance function. Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D